Team Composition: How does it work?

Team building 101 and session Zero should always ask one major question: What is the  team composition? Well it is something that players and dm's need to talk about it in detail. Players need to know this and understand that different classes work far better with others. Below will be some examples of classes that work mess far better with each other and will make defeating foes simpler.

Barbarian,Ranger,Druid and Sorcerer: A very simple combo that is effective at dealing with most threats easily and cleanly. The Barbarian will be on the front line eating damage and grappling while the Druid lays down a spike growth allowing the Barbarian to drag enemies through it dealing massive damage. While this happens the Sorcerer can be dealing with the smaller minions and/or crowd controlling the enemies. The Ranger will support the part with its bow at long range with its new class option roving.

 

Fighter,Wizard,Rogue and Bard: What is better then 4 hits? How about 4 hits followed by a massive stealth attack? How about 4 hits a massive stealth attack and then fireball damage. Yup you guessed it massive damage from the Samurai Fighter, the Scout Rogue picking off multiple enemies with its last ability Sudden strike can eliminate multiple enemies. And if that isn't enough how about we add a Fireball and/or Meteor swarm that will not hurt the front liners? Yeah this team is all about damage with little else. The Bard is there to cc and add healing to the party but it can also save allies with Cutting words or help them hit with Bardic inspiration.


Paladin,Cleric,Warlock and Monk: And finally when all else fails this team brings all but promises victory. The Paladins Aura's plus the new watchers advantage on all mental saving throws and Initiative allows the team to deal with most threats by simply going first and cc plus heavy damage with the Warlocks Hypnotic Pattern all but ending most enemy parties. The new Astral Monk allows for raw damage to be achieved thanks to the amount of attacks Or you can take the Mercy Monk and deal damage while healing your party. The Cleric Spirit Guardians and Spiritual Weapon allows for heavy damage while the peace domain allows the party to save each other from all but a instant kill. 


These are just come of the group Compositions that work very effectively together. Most party members and classes can easily be put together to conquer a campaign or even a homebrew. In my next post I will be talking about individual subclasses and how to make them work together.

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